Build from where you actually work

    Connect your pipeline, trigger builds, monitor progress, and download artifacts without leaving the Unreal editor.

    The SpeedrunCI panel docked in the Unreal editor, with Build and Refresh in the toolbar and the team’s recent builds listed below

    Get started in minutes

    1. 01

      Create your account

      Start your SpeedrunCI free trial.

    2. 02

      Install the plugin

      Add SpeedrunCI to your Unreal project from FAB.

    3. 03

      Connect

      Sign in and connect the plugin to your SpeedrunCI account.

    No more context switching between Unreal and CI

    Your project is in Unreal. Your build workflow can be there too.

    Run your builds without leaving Unreal

    Choose a pipeline, start a build, follow its progress, and get the finished build without switching to a separate CI dashboard.

    The SpeedrunCI editor panel: a pipeline and branch selected, Start build, and Build #284 running with its stages, log line and finished artifact

    Choose your pipeline

    Select the pipeline you want to run.

    Build your current branch

    Start a build directly from Unreal, or trigger builds automatically when changes are submitted to source control.

    Monitor your build

    Follow build progress and logs while it runs, or retry a failed build.

    Get your build

    Download the finished artifact when it’s ready.

    The preflight check running before a build: unsaved assets and uncommitted changes pass, a Blueprint compile error fails, and the build is blocked

    Catch problems before you build

    Find common Unreal project issues before they turn into failed builds. SpeedrunCI checks your project before the build starts, so you can fix problems before sending them to the build machine.

    Unsaved assets

    Catch changes that haven’t been saved before starting the build.

    Uncommitted changes

    See source-control changes that could affect the build.

    Blueprint errors

    Find Blueprint compilation errors before they reach the build machine.

    Block failed builds

    Stop the build when a preflight check finds a problem.

    When a build fails, know exactly what to fix

    Turn a failed build into a clear path to resolution. SpeedrunCI highlights important errors and takes you directly to where the problem is.

    A failed build in the editor: errors listed by severity with clickable file and line locations, and a suggested fix card ready to apply

    See what matters

    Identify errors by severity instead of digging through the entire log.

    Jump to the source

    Follow clickable file(line) locations directly to the relevant file.

    Understand the fix

    Get an AI-generated explanation of what went wrong and how to resolve it.

    Apply the fix locally

    Review the proposed change and apply it to your project.

    Frequently Asked Questions

    Yes. The plugin is the editor interface to your SpeedrunCI pipelines, so it needs an account to connect to.

    Installing the plugin is free and the service has a free trial, so you can install, connect, and run a real build before paying anything.

    Installing the plugin and connecting it takes a few minutes. Sign-in opens your browser, you authenticate, and the editor panel is connected. Setting up the pipelines themselves is separate work you do once in SpeedrunCI, and after that anyone with the plugin can run them.

    5.3+ and UE6

    Yes. Logs open in the editor with severity colors and clickable file and line locations, so you jump straight from the error to the code. Where a fix can be suggested, it arrives as a card you can read, understand, and apply locally before touching your project.

    No, and on Windows it can speed things up. Builds run on cloud runners rather than your machine, so your editor stays free while a build compiles and cooks. The plugin can also raise the process priority of ShaderCompileWorker and Lightmass, so local shader compilation and lighting builds finish faster whether or not you are running a cloud build.

    Put your build pipeline inside Unreal

    Install SpeedrunCI and give your team a simpler way to run builds.

    Start free trialGet it on FAB