Run your Unreal builds without maintaining a build farm

    Choose what you're shipping, and SpeedrunCI handles the runners, Unreal environments, SDKs, platform-specific build steps, packaging, and signing needed to produce a usable artifact.

    A SpeedrunCI build in progress: stage timeline with Pre-Build complete and Build running, and a live log stream

    Builds for every platform you ship on

    Windows
    iOS
    Android
    Xbox Series
    PS5

    Choose the platform. We handle what it requires.

    Every platform has its own environment, SDK, cook settings, packaging rules, and signing requirements. You shouldn’t have to turn each one into a separate infrastructure project.

    SpeedrunCI builds list with Win64, PS5, Xbox, Android and iOS targets from one release building at the same time

    Run builds in parallel

    Multi-platform runs can build several targets in parallel, with each target getting the environment and configuration it needs.

    Keep console builds isolated and validated

    PS5 and Xbox builds run on dedicated secured agents with SDK presence and certification checks before the build starts.

    Console SDK material stays off general-purpose agents, and missing SDKs fail fast instead of breaking later in the build.

    Package mobile builds correctly

    Android and iOS use the cook formats and packaging steps their platforms require. Android produces a signed AAB with GooglePAD asset packs, while iOS routes to a registered Mac runner.

    The platform-specific setup is part of the build, not something someone has to remember to configure.

    Sign builds without manual intervention

    Xbox, Android, and iOS signing credentials are securely provided when the build needs them.

    iOS signs through a temporary keychain that is wiped when the build finishes, so nobody needs to sit at a Mac to get a build signed.

    How it works

    SpeedrunCI keeps the platform configuration, build environment, and infrastructure together so the build can determine what it needs without your team maintaining the machinery underneath it.

    1. 01

      Choose the target

      Select the platform your pipeline should build for. SpeedrunCI routes the work to the appropriate runner and environment.

    2. 02

      Use the right environment

      The platform determines the required toolchain, SDK, cook configuration, packaging steps, and other build requirements.

    3. 03

      Produce the artifact

      The build packages and signs the result using the platform’s requirements, producing the artifact your team actually needs.

    4. 04

      Run it again, consistently

      The same configuration can run again without rebuilding the machine setup or remembering which settings were used last time.

    The infrastructure your builds need, already handled

    SpeedrunCI keeps the machines, Unreal environments, and CI infrastructure your builds depend on ready to run.

    Run without maintaining runners

    Use dedicated nodes when you need persistent capacity, or provision ephemeral agents when demand spikes. They go away when the build is done.

    Keep Unreal versions ready

    Map engine versions to prepared images and choose the version at the project level. Different projects can build against different versions without maintaining separate farms.

    Add capacity without buying hardware

    Use ephemeral agents alongside warm nodes when demand changes. Scale for a busy week without keeping that hardware around for a quiet one.

    Keep the build definition in one place

    Your pipeline describes what the build should do. You don’t have to reproduce that logic across CI configuration, runner setup, and machine-specific scripts.

    Get a usable artifact, not just a successful build

    SpeedrunCI handles the platform-specific work needed to turn a successful Unreal build into an artifact you can actually use.

    Produce an encrypted, signed .xvc ready to install on a devkit. Fail-fast checks catch packaging problems before you end up with a build that succeeded but can’t be deployed.

    Artifacts for an Xbox Series build showing a signed .xvc package and debug symbols

    Build every platform.
    Leave the build farm to us.

    Give your team the infrastructure to build, package, and sign everything you ship without turning the build farm into another system you have to maintain.

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