From finished build to shipped game

    Get your builds into the hands of QA, artists, publishers, and players without the manual work that usually comes after a build finishes.

    A published SpeedrunCI release with its artifacts and its delivery targets — share link, cloud stream, Steam, Epic Games Store and Google Play

    Download only what changed

    Large Unreal builds don’t need to move as one giant file. Delta artifacts transfer only the content that changed, while the desktop downloader can share blocks across your studio LAN.

    Share builds across your LAN

    The desktop downloader shares build blocks between machines on your studio network. When the whole team needs the same build, machines can get the data from each other instead of pulling it repeatedly from the internet.

    A build downloading only its changed blocks, with most of the data reused and the rest served by two machines on the studio LAN

    Keep every build organized and ready to ship

    Turn artifacts into clear, versioned releases so everyone knows which build is ready to share, test, or ship.

    A project's releases in Draft, Published and Archived states, with the provenance and retention policy for the published one

    Turn artifacts into releases

    Promote an artifact into a named, versioned release with Draft, Published, and Archived states. Keep everything for that release together, with one place to download it.

    Make every build traceable

    Every artifact keeps the information that identifies it: build number, branch, commit, and platform. The context travels with the build instead of living in someone’s notes.

    Keep the builds that matter

    Keep your important releases indefinitely without letting every nightly build accumulate forever. Pin what matters and define a retention policy to handle the rest.

    Get the build to whoever needs it

    Deploy a packaged build to a cloud streaming session and send a link. Publishers, stakeholders, or QA can play the actual game without installing the build, setting up a devkit, or downloading 100GB.

    A cloud streaming session for a release, with a play link and two people in the session from the browser

    Verify before you deploy

    Check that your store credentials work before you upload anything. Know your publishing access is ready before release day.

    Put a human in control

    Add an approval step when a release needs a final decision. Set who can approve and what happens when approval isn’t given.

    Keep deployment credentials managed

    Store distribution credentials centrally instead of passing them around between projects, machines, and people. Control who can use them and reuse them wherever they’re needed.

    Build once.
    Get it everywhere.

    QA gets the build. Your publisher gets the link. Stakeholders play it in the browser. The store gets the exact artifact you tested. SpeedrunCI handles everything in between.

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