Large Unreal builds don’t need to move as one giant file. Delta artifacts transfer only the content that changed, while the desktop downloader can share blocks across your studio LAN.
The desktop downloader shares build blocks between machines on your studio network. When the whole team needs the same build, machines can get the data from each other instead of pulling it repeatedly from the internet.
Turn artifacts into clear, versioned releases so everyone knows which build is ready to share, test, or ship.

Promote an artifact into a named, versioned release with Draft, Published, and Archived states. Keep everything for that release together, with one place to download it.
Every artifact keeps the information that identifies it: build number, branch, commit, and platform. The context travels with the build instead of living in someone’s notes.
Keep your important releases indefinitely without letting every nightly build accumulate forever. Pin what matters and define a retention policy to handle the rest.
Deploy a packaged build to a cloud streaming session and send a link. Publishers, stakeholders, or QA can play the actual game without installing the build, setting up a devkit, or downloading 100GB.
Send a secure download link with a password, expiry, and download limit. See who accessed it, revoke access when you need to, and let recipients download without creating an account.
Send the artifact from your pipeline straight to Steam, Epic Games Store, or Google Play. No rebuild, no re-upload from someone’s machine, and no wondering whether the version you published is the one QA tested.
Check that your store credentials work before you upload anything. Know your publishing access is ready before release day.
Add an approval step when a release needs a final decision. Set who can approve and what happens when approval isn’t given.
Store distribution credentials centrally instead of passing them around between projects, machines, and people. Control who can use them and reuse them wherever they’re needed.