Set up the Horde server, configure your deployment, and keep it running.
Provision the machines that execute your builds and keep them connected and healthy.
Manage databases, Redis, storage, networking, authentication, and the other services Horde depends on.
Handle updates, configuration changes, failures, scaling, and infrastructure maintenance as your projects evolve.
We configure your Horde environment around your projects, build workflows, and infrastructure requirements.
SpeedrunCI deploys the Horde environment and the infrastructure it runs on.
Your team connects source control and gets your existing Unreal workflows running.
As your projects and build workloads change, we handle the infrastructure operations behind your Horde deployment.
Your build workload isn’t constant. Add projects, increase build volume, or spin up more agents when you need them without planning and provisioning infrastructure yourself.
Support additional teams and projects without building another Horde environment.
Add capacity as build demand increases instead of queueing work behind a fixed pool of machines.
Expand your build infrastructure as your projects target more platforms and configurations.
You totally can! Many studios can successfully run it themselves. The question is whether you want your team to own the infrastructure required to deploy, operate, maintain, and scale it. SpeedrunCI manages that infrastructure for you, so your entire team (not just engineers) can use Horde without taking responsibility for the systems underneath it.
SpeedrunCI manages the infrastructure running your Horde agents, including provisioning and maintaining the compute required for your builds.
Your infrastructure can be adjusted as your projects, build volume, platforms, and compute requirements change. SpeedrunCI handles the infrastructure changes rather than requiring your team to provision and operate them.
No. SpeedrunCI builds the infrastructure around your current workflow, so your team can keep using its existing Unreal projects, source control, and build workflows.
Your source code and build data remain isolated to your environment. SpeedrunCI manages the underlying infrastructure and access controls, with security configured around your team’s requirements.
Yes. Your projects, source code, and build data remain yours. We don’t lock your Unreal projects or source control into SpeedrunCI.
SpeedrunCI: Horde deployment, infrastructure, build agents, scaling, maintenance, and monitoring.
Your team: Unreal projects, source control, build workflows, and the builds themselves.
No. SpeedrunCI is an independent managed service for Horde.